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Overview

Wearables are NFT-based equipment (ERC-1155) that you can purchase and equip on your Gotchipus. Each wearable modifies stats, changes appearance, and can unlock powerful set bonuses when combined.

Wearable Categories

CategorySlot
HeadHelmets, crowns, headgear
Left HandShields, tools, secondary items
Right HandWeapons, staffs, primary items
ClothingArmor, robes, body wear
MouthCommunication devices, accessories
Your Gotchipus can equip up to 8 wearable traits simultaneously.

Wearable Properties

Every wearable has:
PropertyDescription
RarityCommon, Rare, Epic, or Legendary
FactionCombat, Defense, Technology, or Neutral
ElementElemental alignment (or None)
StatsBonuses to STR, DEF, INT, VIT, AGI, LUK
PricePurchase cost in PROS

Prices by Rarity

RarityMint Price
Common0.001 PROS
Rare0.005 PROS
Epic0.02 PROS
Legendary0.08 PROS

Faction Matching Bonus

This is where wearables get strategic: equipping a wearable that matches your Gotchipus’s faction gives a 120% stat multiplier — a 20% bonus on all stat gains from that piece.
ScenarioMultiplier
Wearable faction matches Gotchipus faction120%
Wearable is Neutral or mismatched100%
This means a Combat sword with +10 STR gives:
  • +12 STR to a Combat Gotchipus
  • +10 STR to a Defense or Technology Gotchipus
Building around your faction isn’t just thematic — it’s optimal.

Set Bonuses

Certain wearables belong to sets. Equipping multiple pieces from the same set unlocks bonus effects that go beyond individual stat boosts.

Set Structure

  • Each set contains 2–3 wearable pieces
  • Sets have 1–2 tiers of bonuses (based on how many pieces you have equipped)

Set Effects

Effect TypeDescription
Soul RecoveryIncreases soul energy regeneration rate
Soul CapacityExpands maximum soul energy
Soul ConsumptionReduces soul energy cost for actions
Skill CooldownReduces cooldown on abilities
Fee ReductionLowers transaction costs
Low HP StrengthBoosts attack when health is low
Double DropChance to receive double rewards
Set bonus values are measured in basis points (1,000 = 10%), plus flat stat bonuses to STR, DEF, INT, VIT, AGI, and LUK.
Set bonuses are automatically detected when you equip wearables. The system checks all active sets and applies the highest applicable tier bonus.

Wearable Pity System

Similar to Gotchipus summoning, the wearable marketplace includes a pity system for purchasing randomized wearables:
GuaranteeTrigger
Rare or betterAfter 15 consecutive common pulls
Epic or betterAfter 30 consecutive non-epic pulls
LegendaryAfter 60 consecutive non-legendary pulls

Getting Wearables

Browse and purchase wearables in the Wearable Marketplace window:
  • Filter by category, rarity, and faction
  • Add items to your cart for batch purchasing
  • Preview how wearables look on your Gotchipus before buying
  • View real-time activity ticker showing recent community purchases
Wearables are minted as ERC-1155 tokens and held in your wallet (or your Gotchipus’s Token-Bound Account).