Overview
Wearables are NFT-based equipment (ERC-1155) that you can purchase and equip on your Gotchipus. Each wearable modifies stats, changes appearance, and can unlock powerful set bonuses when combined.
Wearable Categories
| Category | Slot |
|---|
| Head | Helmets, crowns, headgear |
| Left Hand | Shields, tools, secondary items |
| Right Hand | Weapons, staffs, primary items |
| Clothing | Armor, robes, body wear |
| Mouth | Communication devices, accessories |
Your Gotchipus can equip up to 8 wearable traits simultaneously.
Wearable Properties
Every wearable has:
| Property | Description |
|---|
| Rarity | Common, Rare, Epic, or Legendary |
| Faction | Combat, Defense, Technology, or Neutral |
| Element | Elemental alignment (or None) |
| Stats | Bonuses to STR, DEF, INT, VIT, AGI, LUK |
| Price | Purchase cost in PROS |
Prices by Rarity
| Rarity | Mint Price |
|---|
| Common | 0.001 PROS |
| Rare | 0.005 PROS |
| Epic | 0.02 PROS |
| Legendary | 0.08 PROS |
Faction Matching Bonus
This is where wearables get strategic: equipping a wearable that matches your Gotchipus’s faction gives a 120% stat multiplier — a 20% bonus on all stat gains from that piece.
| Scenario | Multiplier |
|---|
| Wearable faction matches Gotchipus faction | 120% |
| Wearable is Neutral or mismatched | 100% |
This means a Combat sword with +10 STR gives:
- +12 STR to a Combat Gotchipus
- +10 STR to a Defense or Technology Gotchipus
Building around your faction isn’t just thematic — it’s optimal.
Set Bonuses
Certain wearables belong to sets. Equipping multiple pieces from the same set unlocks bonus effects that go beyond individual stat boosts.
Set Structure
- Each set contains 2–3 wearable pieces
- Sets have 1–2 tiers of bonuses (based on how many pieces you have equipped)
Set Effects
| Effect Type | Description |
|---|
| Soul Recovery | Increases soul energy regeneration rate |
| Soul Capacity | Expands maximum soul energy |
| Soul Consumption | Reduces soul energy cost for actions |
| Skill Cooldown | Reduces cooldown on abilities |
| Fee Reduction | Lowers transaction costs |
| Low HP Strength | Boosts attack when health is low |
| Double Drop | Chance to receive double rewards |
Set bonus values are measured in basis points (1,000 = 10%), plus flat stat bonuses to STR, DEF, INT, VIT, AGI, and LUK.
Set bonuses are automatically detected when you equip wearables. The system checks all active sets and applies the highest applicable tier bonus.
Wearable Pity System
Similar to Gotchipus summoning, the wearable marketplace includes a pity system for purchasing randomized wearables:
| Guarantee | Trigger |
|---|
| Rare or better | After 15 consecutive common pulls |
| Epic or better | After 30 consecutive non-epic pulls |
| Legendary | After 60 consecutive non-legendary pulls |
Getting Wearables
Browse and purchase wearables in the Wearable Marketplace window:
- Filter by category, rarity, and faction
- Add items to your cart for batch purchasing
- Preview how wearables look on your Gotchipus before buying
- View real-time activity ticker showing recent community purchases
Wearables are minted as ERC-1155 tokens and held in your wallet (or your Gotchipus’s Token-Bound Account).