Primary Attributes
Every Gotchipus has six core attributes that determine its capabilities:
| Attribute | Abbr. | Role |
|---|
| Strength | STR | Physical attack power, construction efficiency |
| Defense | DEF | Damage reduction, structural durability |
| Mind | INT | Magical abilities, research speed |
| Vitality | VIT | Health points, recovery rates, slows state decay |
| Agility | AGI | Action speed, evasion |
| Luck | LUK | Critical hits, resource acquisition |
Base Attributes by Rarity
Your Gotchipus’s starting attributes are initialized based on its rarity:
| Rarity | Total Base Points |
|---|
| Common | 1,200 |
| Rare | 1,500 |
| Epic | 1,800 |
| Legendary | 2,200 |
These points are distributed across the six attributes, with faction bonuses applied on top.
Effective Attributes
Your Gotchipus’s effective attributes are calculated as:
Effective = Base Attributes + Wearable Stats (with faction bonus) + Set Bonuses
Wearables matching your faction receive a 120% multiplier, making faction-aligned gear significantly more powerful.
Dynamic States
Beyond static attributes, your Gotchipus has four dynamic states that change in real-time based on your care:
| State | Max | Decay Rate | What It Represents |
|---|
| Health | 100 | 1.0 per hour | Physical condition |
| Energy | 100 | 2.0 per hour | Stamina and activity capacity |
| Morale | 100 | 2.0 per hour | Emotional well-being |
| Focus | 100 | 1.0 per hour | Mental clarity and concentration |
States decay continuously based on real time elapsed since last interaction. High Vitality slows the decay rate — another reason VIT matters.
Restoring States
Pet your Gotchipus (once per day) to restore:
- +10 Health
- +10 Energy
- +10 Morale
- +10 Focus
- +10 Experience
- Mood changes to Happy
Mood System
Your Gotchipus’s current mood is derived from its dynamic states:
| Mood | Condition |
|---|
| Happy | States are healthy, recently petted |
| Excited | High energy and morale |
| Focused | High focus, moderate energy |
| Tired | Low energy |
| Sad | Low morale |
| Resting | Very low states, recovering |
Mood affects your Gotchipus’s behavior in the AI Terminal and may influence its autonomous decision-making through Hooks.
The Vitality Factor
Vitality (VIT) plays a special role: it acts as a decay reduction factor for all dynamic states. A Gotchipus with higher VIT loses health, energy, morale, and focus more slowly — meaning it can go longer between interactions without suffering.
This creates a meaningful choice: invest in VIT for low-maintenance care, or push offensive stats and commit to more frequent interaction.