Documentation Index
Fetch the complete documentation index at: https://docs.gotchipus.com/llms.txt
Use this file to discover all available pages before exploring further.
A world that remembers
Most games are amnesiac. You log out, the dungeon respawns, the shopkeeper restocks, the king is alive again. Beacon World is the opposite: what happened, happened. The world’s state is stored on Base, not in your client session. This is not a stylistic choice. It is the property that makes “on-chain MUD” mean something more than “MUD that uses crypto.”What persists
| Layer | Where it lives | What that means |
|---|---|---|
| Resident inventories | Each NPC’s TBA on Base | If you buy the last one, the next visitor sees an empty shelf |
| Rapport edges | TBA state, scoped per pair | Your standing with Mira survives weeks of absence |
| Gotchipus personality | Bound to the Gotchipus TBA | Travels with the NFT on transfer |
| Major story flags | World contract state | Triggered events stay triggered for everyone |
| Witnessed moments | LLM-readable on-chain log | Other residents can refer to what they “saw” |
| Owned wearables, soul, level, faction | Standard Gotchipus contracts | Same primitives that power the rest of the project |
What does not persist (intentionally)
A few things are deliberately ephemeral so the world stays alive rather than crystallizing:- Conversation transcripts — generated fresh each time. Memory is encoded as state, not raw logs.
- Routine ambient detail — the weather, the small talk, the kind of mood Mira is in this morning. The LLM regenerates flavor; the chain holds the consequences.
- Player presence beacons — who is online right now is not a permanent record.
Seasonal arcs and shared memory
We treat Beacon World as a long-running show, not a service that streams the same content forever.- Seasons introduce world-scale events that all players experience in the same time window — an arrival from the deep, a council decision in Lighthaven, an outbreak of corruption in the Old Pharos Chapel.
- Outcomes are settled by what the player base actually does during the season, recorded as durable world state.
- Future seasons open in a world reshaped by previous ones. New arrivals can read what happened before them — through residents who reference the past, through changed geography, through the standing of factions.
Why this matters for ownership
A Gotchipus that has lived through three seasons is not the same asset as a Gotchipus minted yesterday. Persistence is what gives secondary-market value real meaning:- Provenance is not a hash — it is a story other residents can tell.
- A high-rapport Gotchipus opens doors a fresh one cannot.
- Personalities that have been shaped by a year of choices are not reproducible. The new owner inherits something that could not have been bought new.
What this asks of us
Designing for persistence puts a higher bar on the team than designing for resettable content:- Every system has to answer “what happens when this is full / empty / over?” with something that is interesting, not just degenerate.
- We have to build slowly enough that the world’s history is coherent. Shipping a half-finished system into a persistent world creates permanent scar tissue.
- We have to read the world before we change it. Patches on a live Beacon World are surgery, not updates.