> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gotchipus.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Wearables

> Equip your Gotchipus with gear that boosts stats and unlocks set bonuses

## Overview

Wearables are NFT-based equipment (ERC-1155) that you can purchase and equip on your Gotchipus. Each wearable modifies stats, changes appearance, and can unlock powerful **set bonuses** when combined.

## Wearable Categories

| Category       | Slot                               |
| -------------- | ---------------------------------- |
| **Head**       | Helmets, crowns, headgear          |
| **Left Hand**  | Shields, tools, secondary items    |
| **Right Hand** | Weapons, staffs, primary items     |
| **Clothing**   | Armor, robes, body wear            |
| **Mouth**      | Communication devices, accessories |

Your Gotchipus can equip up to **8 wearable traits** simultaneously.

## Wearable Properties

Every wearable has:

| Property    | Description                             |
| ----------- | --------------------------------------- |
| **Rarity**  | Common, Rare, Epic, or Legendary        |
| **Faction** | Combat, Defense, Technology, or Neutral |
| **Element** | Elemental alignment (or None)           |
| **Stats**   | Bonuses to STR, DEF, INT, VIT, AGI, LUK |
| **Price**   | Purchase cost in ETH                    |

### Prices by Rarity

Pricing TBD post-migration to Base. The original tier structure scales with rarity:

| Rarity    | Mint Price |
| --------- | ---------- |
| Common    | `<TBD>`    |
| Rare      | `<TBD>`    |
| Epic      | `<TBD>`    |
| Legendary | `<TBD>`    |

## Faction Matching Bonus

This is where wearables get strategic: equipping a wearable that **matches your Gotchipus's faction** gives a **120% stat multiplier** — a 20% bonus on all stat gains from that piece.

| Scenario                                   | Multiplier |
| ------------------------------------------ | ---------- |
| Wearable faction matches Gotchipus faction | **120%**   |
| Wearable is Neutral or mismatched          | 100%       |

This means a Combat sword with +10 STR gives:

* **+12 STR** to a Combat Gotchipus
* **+10 STR** to a Defense or Technology Gotchipus

Building around your faction isn't just thematic — it's optimal.

### Set Structure

* Each set contains **2–3 wearable pieces**
* Sets have **1–2 tiers** of bonuses (based on how many pieces you have equipped)

### Set Effects

| Effect Type          | Description                             |
| -------------------- | --------------------------------------- |
| **Soul Recovery**    | Increases soul energy regeneration rate |
| **Soul Capacity**    | Expands maximum soul energy             |
| **Soul Consumption** | Reduces soul energy cost for actions    |
| **Skill Cooldown**   | Reduces cooldown on abilities           |
| **Fee Reduction**    | Lowers transaction costs                |
| **Low HP Strength**  | Boosts attack when health is low        |
| **Double Drop**      | Chance to receive double rewards        |

Set bonus values are measured in **basis points** (1,000 = 10%), plus flat stat bonuses to STR, DEF, INT, VIT, AGI, and LUK.

<Tip>
  Set bonuses are automatically detected when you equip wearables. The system checks all active sets and applies the highest applicable tier bonus.
</Tip>

## Getting Wearables

Browse and purchase wearables in the **Wearable Marketplace** window:

* Filter by category, rarity, and faction
* Add items to your cart for batch purchasing
* Preview how wearables look on your Gotchipus before buying

Wearables are minted as ERC-1155 tokens and held in your wallet (or your Gotchipus's Token-Bound Account).
