> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gotchipus.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Attributes & States

> Six stats define your power. Four states track your well-being.

## Primary Attributes

Every Gotchipus has six core attributes that determine its capabilities:

| Attribute    | Abbr. | Role                                             |
| ------------ | ----- | ------------------------------------------------ |
| **Strength** | STR   | Physical attack power, construction efficiency   |
| **Defense**  | DEF   | Damage reduction, structural durability          |
| **Mind**     | INT   | Magical abilities, research speed                |
| **Vitality** | VIT   | Health points, recovery rates, slows state decay |
| **Agility**  | AGI   | Action speed, evasion                            |
| **Luck**     | LUK   | Critical hits, resource acquisition              |

### Base Attributes by Rarity

Your Gotchipus's starting attributes are initialized based on its rarity:

| Rarity    | Total Base Points |
| --------- | ----------------- |
| Common    | 1,200             |
| Rare      | 1,500             |
| Epic      | 1,800             |
| Legendary | 2,200             |

These points are distributed across the six attributes, with faction bonuses applied on top.

### Effective Attributes

Your Gotchipus's **effective attributes** are calculated as:

```
Effective = Base Attributes + Wearable Stats (with faction bonus) + Set Bonuses
```

Wearables matching your faction receive a **120% multiplier**, making faction-aligned gear significantly more powerful.

## Dynamic States

Beyond static attributes, your Gotchipus has four **dynamic states** that change in real-time based on your care:

| State      | Max | Decay Rate   | What It Represents               |
| ---------- | --- | ------------ | -------------------------------- |
| **Health** | 100 | 1.0 per hour | Physical condition               |
| **Energy** | 100 | 2.0 per hour | Stamina and activity capacity    |
| **Morale** | 100 | 2.0 per hour | Emotional well-being             |
| **Focus**  | 100 | 1.0 per hour | Mental clarity and concentration |

<Warning>
  States decay continuously based on real time elapsed since last interaction. High Vitality slows the decay rate — another reason VIT matters.
</Warning>

### Restoring States

**Pet** your Gotchipus (once per day) to restore:

* +10 Health
* +10 Energy
* +10 Morale
* +10 Focus
* +10 Experience
* Mood changes to **Happy**

## Mood System

Your Gotchipus's current mood is derived from its dynamic states:

| Mood        | Condition                           |
| ----------- | ----------------------------------- |
| **Happy**   | States are healthy, recently petted |
| **Excited** | High energy and morale              |
| **Focused** | High focus, moderate energy         |
| **Tired**   | Low energy                          |
| **Sad**     | Low morale                          |
| **Resting** | Very low states, recovering         |

Mood affects your Gotchipus's behavior in the AI Terminal and may influence its autonomous decision-making through Hooks.

## The Vitality Factor

Vitality (VIT) plays a special role: it acts as a **decay reduction factor** for all dynamic states. A Gotchipus with higher VIT loses health, energy, morale, and focus more slowly — meaning it can go longer between interactions without suffering.

This creates a meaningful choice: invest in VIT for low-maintenance care, or push offensive stats and commit to more frequent interaction.
